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| wod:geist:recap:1_chapter_3 [2020/09/08 18:37] – [Saturday August 29th, 2009] anagramofbrat | wod:geist:recap:1_chapter_3 [2020/09/10 13:36] (current) – ↷ Links adapted because of a move operation anagramofbrat | ||
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| ==== The Hallway ==== | ==== The Hallway ==== | ||
| - | Erika heads into the doorway flanked by the rotting angels and the others follow. They find themselves in a dingy, moldy tenement hallway with doors lining both sides of the hall as far as the eye can see. This section is incredibly noisy, as ghosts fight, feed, and fornicate with wild abandon behind closed doors. The Sin-Eaters note that all the doors are marked 27-B as they pass. A door on the left is open and framed with blue silk curtains; Erika identifies it as a ghostly brothel. The [[wod: | + | Erika heads into the doorway flanked by the rotting angels and the others follow. They find themselves in a dingy, moldy tenement hallway with doors lining both sides of the hall as far as the eye can see. This section is incredibly noisy, as ghosts fight, feed, and fornicate with wild abandon behind closed doors. The Sin-Eaters note that all the doors are marked 27-B as they pass. A door on the left is open and framed with blue silk curtains; Erika identifies it as a ghostly brothel. The [[wod: |
| - | The Sin-Eaters push their way through the throng, but realize Erika is eyeing an effeminate goth-boy ghost with chips of onyx for eyes. The ghost tries to entice her inside, but the others each grab a limb and drag Erika free of the swarm. Erika protests but realizes her near-mistake the further away from the brothel they get. They pass an open door on the right and are startled to hear an old-style Atari video game playing; curiosity gets the better of them and they peer inside. The door opens to a surprisingly modern-looking kitchen done in dark red and gold tiles with a breakfast bar, so they slip in and turn to the open living room, where [[wod: | + | The Sin-Eaters push their way through the throng, but realize Erika is eyeing an effeminate goth-boy ghost with chips of onyx for eyes. The ghost tries to entice her inside, but the others each grab a limb and drag Erika free of the swarm. Erika protests but realizes her near-mistake the further away from the brothel they get. They pass an open door on the right and are startled to hear an old-style Atari video game playing; curiosity gets the better of them and they peer inside. The door opens to a surprisingly modern-looking kitchen done in dark red and gold tiles with a breakfast bar, so they slip in and turn to the open living room, where [[wod: |
| The Sin-Eaters keep going for what feels like hours, until they finally spot the end of the hallway in the distance. The hallway ends in a massive Egyptian-themed door, with carved sphinxes and hieroglyphs. Two doors away from the end, they hear someone suffering a terrible beating through an open door on the left. Anita stops dead when she hears the cries of the ghost being beaten – and recognizes [[wod: | The Sin-Eaters keep going for what feels like hours, until they finally spot the end of the hallway in the distance. The hallway ends in a massive Egyptian-themed door, with carved sphinxes and hieroglyphs. Two doors away from the end, they hear someone suffering a terrible beating through an open door on the left. Anita stops dead when she hears the cries of the ghost being beaten – and recognizes [[wod: | ||