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| wod:hunter:pcs:william:sheet [2020/03/28 21:39] – created anagramofbrat | wod:hunter:pcs:william:sheet [2021/02/13 12:34] (current) – [Derived Statistics] verbena76 | ||
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| - | ===== Character Sheet ===== | + | ====== Character Sheet ====== |
| - | ==== Core Mechanics ==== | + | ===== Core Mechanics |
| * **Full Name:** William Allan Troy | * **Full Name:** William Allan Troy | ||
| * **Concept: | * **Concept: | ||
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| * **Profession: | * **Profession: | ||
| - | ==== Attributes ==== | + | ===== Attributes |
| * **Mental Attributes: | * **Mental Attributes: | ||
| - | * **Physical Attributes: | + | * **Physical Attributes: |
| * **Social Attributes: | * **Social Attributes: | ||
| - | ==== Skills ==== | + | ===== Skills |
| * **Mental Skills:** Academics 1, Crafts 1, Investigation 3, Medicine (First Aid) 2, Occult (Religion) 3, Politics 3, Science (Chemistry) 1 | * **Mental Skills:** Academics 1, Crafts 1, Investigation 3, Medicine (First Aid) 2, Occult (Religion) 3, Politics 3, Science (Chemistry) 1 | ||
| * **Physical Skills:** Athletics 2, Brawl 1, Drive 2, Firearms (Autofire, Pistols, Shotguns) 4, Larceny 1, Stealth 2, Survival 2, Weaponry 2 | * **Physical Skills:** Athletics 2, Brawl 1, Drive 2, Firearms (Autofire, Pistols, Shotguns) 4, Larceny 1, Stealth 2, Survival 2, Weaponry 2 | ||
| * **Social Skills:** Empathy 1, Expression 2, Intimidation 2, Socialize 1, Streetwise (Navigation) 3, Subterfuge 2 | * **Social Skills:** Empathy 1, Expression 2, Intimidation 2, Socialize 1, Streetwise (Navigation) 3, Subterfuge 2 | ||
| - | ==== Merits ==== | + | ===== Merits |
| * **Allies – Lucifuge 1:** William can get a minor favor from the Lucifuge now and again. The Storyteller assigns a rating between one and five to any favor asked. William can ask for favors that add up to his Allies rating without penalty in one chapter. If he extends his influence beyond that, William must roll Manipulation + Persuasion + Allies, with a penalty equal to the favor’s rating. If successful, the Lucifuge does as requested. Failed or successful, William loses a dot of Allies, but this dot may return at the end of the chapter. On a dramatic failure, the Lucifuge resents William and seeks retribution. On an exceptional success, he doesn’t lose the dot. One additional favor William can ask is to block another character’s Allies, Contacts, Mentor, Retainer, or Status (if he knows the character possesses the relevant Merit). The rating is equal to the Merit dots blocked. As before, no roll is necessary unless the target’s Merit exceeds William’s Allies. If the block succeeds, the target cannot use the Merit during the same chapter. | * **Allies – Lucifuge 1:** William can get a minor favor from the Lucifuge now and again. The Storyteller assigns a rating between one and five to any favor asked. William can ask for favors that add up to his Allies rating without penalty in one chapter. If he extends his influence beyond that, William must roll Manipulation + Persuasion + Allies, with a penalty equal to the favor’s rating. If successful, the Lucifuge does as requested. Failed or successful, William loses a dot of Allies, but this dot may return at the end of the chapter. On a dramatic failure, the Lucifuge resents William and seeks retribution. On an exceptional success, he doesn’t lose the dot. One additional favor William can ask is to block another character’s Allies, Contacts, Mentor, Retainer, or Status (if he knows the character possesses the relevant Merit). The rating is equal to the Merit dots blocked. As before, no roll is necessary unless the target’s Merit exceeds William’s Allies. If the block succeeds, the target cannot use the Merit during the same chapter. | ||
| * **Allies – Police 2:** William can get a considerable favor from the law enforcement community of Northampton now and again. The Storyteller assigns a rating between one and five to any favor asked. William can ask for favors that add up to his Allies rating without penalty in one chapter. If he extends his influence beyond that, William must roll Manipulation + Persuasion + Allies, with a penalty equal to the favor’s rating. If successful, the NPD does as requested. Failed or successful, William loses a dot of Allies, but this dot may return at the end of the chapter. On a dramatic failure, the NPD resents William and seeks retribution. On an exceptional success, he doesn’t lose the dot. One additional favor William can ask is to block another character’s Allies, Contacts, Mentor, Retainer, or Status (if he knows the character possesses the relevant Merit). The rating is equal to the Merit dots blocked. As before, no roll is necessary unless the target’s Merit exceeds William’s Allies. If the block succeeds, the target cannot use the Merit during the same chapter. | * **Allies – Police 2:** William can get a considerable favor from the law enforcement community of Northampton now and again. The Storyteller assigns a rating between one and five to any favor asked. William can ask for favors that add up to his Allies rating without penalty in one chapter. If he extends his influence beyond that, William must roll Manipulation + Persuasion + Allies, with a penalty equal to the favor’s rating. If successful, the NPD does as requested. Failed or successful, William loses a dot of Allies, but this dot may return at the end of the chapter. On a dramatic failure, the NPD resents William and seeks retribution. On an exceptional success, he doesn’t lose the dot. One additional favor William can ask is to block another character’s Allies, Contacts, Mentor, Retainer, or Status (if he knows the character possesses the relevant Merit). The rating is equal to the Merit dots blocked. As before, no roll is necessary unless the target’s Merit exceeds William’s Allies. If the block succeeds, the target cannot use the Merit during the same chapter. | ||
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| * **Unseen Sense (Fae):** William feels his neck burn whenever he’s in the presence of changelings or any other person, item, or magic connected to the True Fae. Once per chapter, he can accept the Spooked Condition in exchange for which he can pinpoint where the feeling is coming from. If the target is using a power that specifically cloaks its supernatural nature, however, this does not work (though the Condition remains until resolved as usual). | * **Unseen Sense (Fae):** William feels his neck burn whenever he’s in the presence of changelings or any other person, item, or magic connected to the True Fae. Once per chapter, he can accept the Spooked Condition in exchange for which he can pinpoint where the feeling is coming from. If the target is using a power that specifically cloaks its supernatural nature, however, this does not work (though the Condition remains until resolved as usual). | ||
| - | ==== Conditions ==== | + | ===== Conditions |
| * **Technophobe** (Persistent) | * **Technophobe** (Persistent) | ||
| * **Effect:** William must make an Intelligence + Composure roll to perform even simple tasks on a computer, ATM, or similar device. All Computer and technology-related Craft rolls receive a -1 penalty, which is cumulative with unskilled penalties. | * **Effect:** William must make an Intelligence + Composure roll to perform even simple tasks on a computer, ATM, or similar device. All Computer and technology-related Craft rolls receive a -1 penalty, which is cumulative with unskilled penalties. | ||
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| * **Beat:** William fails a roll due to this Condition. | * **Beat:** William fails a roll due to this Condition. | ||
| - | ==== Wyrd Pledges ==== | + | ===== Wyrd Pledges |
| * **The Molasses Compact:** The members of the Troy cell have sworn they will not speak of the Molasses Court freehold on pain of death. In return, they have been given keys to access the freehold and have lifelong access to the archives. This pledge has a secondary effect: the hunters smell of molasses while in the Hedge. | * **The Molasses Compact:** The members of the Troy cell have sworn they will not speak of the Molasses Court freehold on pain of death. In return, they have been given keys to access the freehold and have lifelong access to the archives. This pledge has a secondary effect: the hunters smell of molasses while in the Hedge. | ||
| * **The Pledge of Deathly Silence:** The members of the Troy cell have sworn they will not speak of the Churchyard goblin market nor bring any outside party to the market. In return, the Churchyard has provided a set of intestines for Polly Wagner’s recovery, guaranteed to function. | * **The Pledge of Deathly Silence:** The members of the Troy cell have sworn they will not speak of the Churchyard goblin market nor bring any outside party to the market. In return, the Churchyard has provided a set of intestines for Polly Wagner’s recovery, guaranteed to function. | ||
| - | ==== Tactics ==== | + | ===== Tactics |
| * **Corral:** (Dice Pool: Presence + Firearms (Primary) or Strength or Presence + Intimidation. (Secondary). | * **Corral:** (Dice Pool: Presence + Firearms (Primary) or Strength or Presence + Intimidation. (Secondary). | ||
| * **Disappear: | * **Disappear: | ||
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| * **Moral Support:** (Dice Pool: Wits + Expression (Secondary), | * **Moral Support:** (Dice Pool: Wits + Expression (Secondary), | ||
| - | ==== Derived Statistics ==== | + | ===== Derived Statistics |
| * **Size:** 5 | * **Size:** 5 | ||
| - | * **Speed: | + | * **Speed: |
| * **Initiative Modifier:** +6 | * **Initiative Modifier:** +6 | ||
| * **Defense: | * **Defense: | ||
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| * **Experiences: | * **Experiences: | ||
| - | ==== Personal Information ==== | + | ===== Personal Information |
| * **Appearance: | * **Appearance: | ||
| * **Date of Birth:** 7/6/1934, William is a Cancer. | * **Date of Birth:** 7/6/1934, William is a Cancer. | ||