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| wod:hunter:pcs:william [2020/03/27 18:40] – [Core Mechanics] verbena76 | wod:hunter:pcs:william [2020/09/22 20:01] (current) – anagramofbrat | ||
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| + | ~~NOTOC~~ | ||
| ====== William Troy ====== | ====== William Troy ====== | ||
| - | //Player: [[players: | + | //Player: [[players: |
| + | < | ||
| + | {{ william.JPG}} | ||
| + | < | ||
| - | * Member of the Troy Cell | + | |
| + | * **Date of Birth:** 7/6/1934 (♋) | ||
| + | | ||
| * Grandfather of [[wod: | * Grandfather of [[wod: | ||
| - | * Windower | + | * Catholic. |
| - | * Former NPD Officer | + | * Widower; while he’s come to terms with his wife [[wod:characters:wendy|Wendy]]' |
| - | + | * Former career police officer; he retired from the [[wod:characters: | |
| - | ===== Character Sheet ===== | + | * Lives at 74 Sovereign Way off of Route 66/ |
| - | ==== Core Mechanics ==== | + | * Owns a light-blue 1986 Buick Skylark. He cares for it meticulously, and it still runs just fine. |
| - | * **Full Name:** William Allan Troy | + | |
| - | * **Concept:** Retired Cop | + | |
| - | * **Virtue:** Justice | + | |
| - | * • Twice per game session, William may regain all spent Willpower Points when his drive for justice leaves his own goals half-done. | + | |
| - | * **Vice:** Judgmental | + | |
| - | * • Once per scene William may regain one spent Willpower point when he takes an opportunity | + | |
| - | * **Age:** 76 chronologically, 49 biologically | + | |
| - | * **Profession: | + | |
| - | ==== Attributes | + | =====Description===== |
| - | | + | William is 6 feet tall and weighs 190 pounds. He has a full head of gray hair and brown eyes. He has good eyesight, so he doesn’t need glasses. He stays clean-shaven and has a slightly wrinkled face; he was often mistaken for someone a decade younger, until recently, where for some unknown reason his age faded and now he looks like he’s in his fifties. He used to limp from an old job-related injury – his right knee – but that has also vanished mysteriously. Unfortunately, after the angel crisis resolved in March 2010, William now appears as he did in his late forties, with brown hair flecked with gray at the temples, and smooth skin. |
| - | * **Physical Attributes: | + | |
| - | * **Social Attributes: | + | |
| - | ==== Skills | + | ===== Appears/ |
| - | * **Mental Skills:** Academics 1, Crafts 1, Investigation 3, Medicine (First Aid) 2, Occult (Religion) 3, Politics 3, Science (Chemistry) 1 | + | <WRAP hide> |
| - | * **Physical Skills:** Athletics 2, Brawl 1, Drive 2, Firearms (Autofire, Pistols, Shotguns) 4, Larceny 1, Stealth 2, Survival 2, Weaponry 2 | + | ==== Dark Academia ==== |
| - | * **Social Skills:** Empathy 1, Expression 2, Intimidation 2, Socialize 1, Streetwise (Navigation) 3, Subterfuge 2 | + | <WRAP col4> |
| + | {{backlinks> | ||
| + | </ | ||
| + | <WRAP clear></ | ||
| + | ----- | ||
| + | </ | ||
| - | ==== Merits | + | <WRAP hide> |
| - | * **Allies – Lucifuge 1:** William can get a minor favor from the Lucifuge now and again. The Storyteller assigns a rating between one and five to any favor asked. William can ask for favors that add up to his Allies rating without penalty in one chapter. If he extends his influence beyond that, William must roll Manipulation + Persuasion + Allies, with a penalty equal to the favor’s rating. If successful, the Lucifuge does as requested. Failed or successful, William loses a dot of Allies, but this dot may return at the end of the chapter. On a dramatic failure, the Lucifuge resents William and seeks retribution. On an exceptional success, he doesn’t lose the dot. One additional favor William can ask is to block another character’s Allies, Contacts, Mentor, Retainer, or Status (if he knows the character possesses the relevant Merit). The rating is equal to the Merit dots blocked. As before, no roll is necessary unless the target’s Merit exceeds William’s Allies. If the block succeeds, the target cannot use the Merit during the same chapter. | + | ==== Werewolf: Reconstruction |
| - | * **Allies – Police 2:** William can get a considerable favor from the law enforcement community of Northampton now and again. The Storyteller assigns a rating between one and five to any favor asked. William can ask for favors that add up to his Allies rating without penalty in one chapter. If he extends his influence beyond that, William must roll Manipulation + Persuasion + Allies, with a penalty equal to the favor’s rating. If successful, the NPD does as requested. Failed or successful, William loses a dot of Allies, but this dot may return at the end of the chapter. On a dramatic failure, the NPD resents William and seeks retribution. On an exceptional success, he doesn’t lose the dot. One additional favor William can ask is to block another character’s Allies, Contacts, Mentor, Retainer, or Status (if he knows the character possesses the relevant Merit). The rating is equal to the Merit dots blocked. As before, no roll is necessary unless the target’s Merit exceeds William’s Allies. If the block succeeds, the target cannot use the Merit during the same chapter. | + | <WRAP col4> |
| - | * **Contacts 5:** William has people he knows in the Catholic Church, the criminal underworld, the Northampton Police Department, local Northampton business owners, and local veterans. Garnering information via Contacts requires a Manipulation + Social Skill roll, depending on the method William uses. | + | {{backlinks> |
| - | * **Direction Sense:** William always knows which direction he faces and never suffers penalties to navigate or find his way. | + | </ |
| - | * **Hardy 2:** William gains a +2 modifier on all rolls to disease, poison, deprivation, | + | <WRAP clear></ |
| - | * **Professional Training 5** | + | ----- |
| - | * o **Networking: | + | </ |
| - | * o **Continuing Education: | + | |
| - | * o **Breadth of Knowledge: | + | |
| - | * o **On-the-Job Training:** William may add one dot to one Asset Skill (Streetwise). Whenever he purchases a new Asset Skill dot, he takes a Beat. | + | |
| - | * o **The Routine:** Before rolling, William may spend a Willpower point to apply the rote action quality to an Asset Skill. This allows him to re-roll all the failed dice on the first roll. | + | |
| - | * **Resources 1:** William has a little spending money here and there. Once per chapter, he can procure an item at Resources • Availability level without issue. An item at availability level Resources •• reduces his effective Resources by one dot for a full month, since he has to rapidly liquidate funds. | + | |
| - | * **Trained Observer:** Any time William makes a Perception roll (usually Wits + Composure), he benefits from the 8-again quality. | + | |
| - | * **Unseen Sense (Fae):** William feels his neck burn whenever he’s in the presence of changelings or any other person, item, or magic connected to the True Fae. Once per chapter, he can accept the Spooked Condition in exchange for which he can pinpoint where the feeling is coming from. If the target is using a power that specifically cloaks its supernatural nature, however, this does not work (though the Condition remains until resolved as usual). | + | |
| - | ==== Conditions | + | <WRAP hide> |
| - | * **Technophobe** (Persistent) | + | ==== Changeling: Tory ==== |
| - | * **Effect:** William must make an Intelligence + Composure roll to perform even simple tasks on a computer, ATM, or similar device. All Computer and technology-related Craft rolls receive a -1 penalty, which is cumulative with unskilled penalties. | + | <WRAP col4> |
| - | * **Resolution: | + | {{backlinks> |
| - | * **Beat:** William fails a roll due to this Condition. | + | </ |
| + | <WRAP clear></ | ||
| + | ----- | ||
| + | </ | ||
| - | ==== Wyrd Pledges | + | <WRAP hide> |
| - | * **The Molasses Compact:** The members of the Troy cell have sworn they will not speak of the Molasses Court freehold on pain of death. In return, they have been given keys to access the freehold and have lifelong access to the archives. This pledge has a secondary effect: the hunters smell of molasses while in the Hedge. | + | ==== Geist: Buried Secrets |
| - | * **The Pledge of Deathly Silence:** The members of the Troy cell have sworn they will not speak of the Churchyard goblin market nor bring any outside party to the market. In return, the Churchyard has provided a set of intestines for Polly Wagner’s recovery, guaranteed to function. | + | <WRAP col4> |
| + | {{backlinks> | ||
| + | </ | ||
| + | <WRAP clear></ | ||
| + | ----- | ||
| + | </ | ||
| - | ==== Tactics | + | <WRAP hide> |
| - | * **Corral:** (Dice Pool: Presence + Firearms (Primary) or Strength or Presence + Intimidation. (Secondary). | + | ==== Mage: Death In the Dunes ==== |
| - | * **Disappear: | + | <WRAP col4> |
| - | * **Exorcism: | + | {{backlinks> |
| - | * **Identification: | + | </ |
| - | * **Moral Support:** (Dice Pool: Wits + Expression (Secondary), | + | <WRAP clear></ |
| + | ----- | ||
| + | </WRAP> | ||
| - | ==== Derived Statistics | + | ==== Hunter: Repercussions |
| - | * **Size:** 5 | + | <WRAP col4> |
| - | * **Speed:** 10 | + | {{backlinks> |
| - | * **Initiative Modifier:** +6 | + | </ |
| - | * **Defense: | + | <WRAP clear></ |
| - | * **Armor:** None | + | |
| - | * **Health:** 9 | + | |
| - | * **Willpower: | + | |
| - | * **Integrity: | + | |
| - | * **Experiences: | + | |
| - | ==== Personal Information | + | <WRAP hide> |
| - | * **Appearance: | + | ----- |
| - | * **Date of Birth:** 7/6/1934, William is a Cancer. | + | ==== Vampire: Wagers of Blood ==== |
| - | * **Home:** William owns a two-story ranch house out at 74 Sovereign Way off of Route 66/ | + | <WRAP col4> |
| - | * **Transportation:** William owns a light-blue 1986 Buick Skylark. He cares for it meticulously, | + | {{backlinks> |
| - | * **Job:** William is a career police officer; he retired from the Northampton PD as a sergeant in 1994. After the December 1998 accident that took Wendy from him, he returned to limited clerical duty in 1999, and retired again in 2005 after Serena went to Smith. After a brief reactivation in March of 2006, he has once again returned to the quiet life. | + | </ |
| - | * **Religion: | + | <WRAP clear></ |
| - | * **Sexual Orientation: | + | </ |
| - | * **Breaking Points:** Blindly following orders, attacking without information, | + | |
| - | * **Aspirations: | + | |
| + | {{tag> | ||