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| wod:mage:pcs:talia [2020/09/08 16:30] – anagramofbrat | wod:mage:pcs:talia [2022/03/14 15:00] (current) – verbena76 | ||
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| Talia Awakens as a Thyrsus mage. | Talia Awakens as a Thyrsus mage. | ||
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| + | =====Character Sheet===== | ||
| + | **Real Name:** Talia Howell | ||
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| + | **Concept: | ||
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| + | **Age:** 25 | ||
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| + | **Path:** Thyrsus | ||
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| + | **Order:** Free Council | ||
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| + | **Virtue:** Diligence | ||
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| + | **Vice:** Pride | ||
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| + | **Obsessions: | ||
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| + | **Aspirations: | ||
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| + | **Mental Attributes: | ||
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| + | **Physical Attributes: | ||
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| + | **Social Attributes: | ||
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| + | **Mental Skills:** Academics 2, Investigation 1, Occult 2, Politics 1, Science (Botany) 2 | ||
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| + | **Physical Skills:** Athletics (Sprint) 2, Brawl 1, Survival 1 | ||
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| + | **Social Skills:** Animal Ken 1, Empathy 1, Expression 1, Intimidation 2, Persuasion (Keep Talking) 2, Socialize 2, Subterfuge 2 | ||
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| + | **Merits:** | ||
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| + | **• Contacts 2 (Mayor’s Office, TBD):** Atropa has contacts within these two organizations that can provide her with information (not services). This requires a Manipulation + Social Skill roll, depending on the method she uses and the relationship between the characters. The Storyteller should give a bonus or penalty (from –3 to +3 in most cases) depending on how relevant the information is to that particular Contact, whether accessing the information is dangerous, and if Atropa has maintained good relations or done favors for the Contact. If successful, the Contact provides the information. | ||
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| + | **• High Speech 1:** Atropa can use High Speech as a Yantra in spellcasting. | ||
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| + | **• Mana Sensitivity 1:** Hallows and stored Mana trigger Talia’s Peripheral Mage Sight, even without an active magical effect. | ||
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| + | **• Professional Training 2:** Atropa chooses two Skills (Academics, Science) to be Asset Skills; when making rolls with those Skills, she benefits from the 9-Again quality. She also gains two dots of Contacts related to her field. | ||
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| + | **• Resources 1:** Atropa has a little spending money here and there. Every item has an Availability rating and once per chapter, she can procure an Availability 1 item without issue. Obtaining an Availability 2 item reduces her effective Resources by one dot for a full month, since she has to rapidly liquidate funds. | ||
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| + | **• Status: Free Council 1:** Atropa is a probationary Libertine and receives a +1 bonus to any Social roll involving those over whom she has authority or sway. Additionally, | ||
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| + | **• The Train Car (Shared) 12:** The Young Turks have discovered and claimed a mysterious train car that shifts between the Red, Orange, and Blue lines; Sleepwalkers only register the car as ‘shut down due to hazard.’ The Train Car combines the Hallow, Safe Place, and Sanctum Merits; it produces 4 points of Mana per day and can store 12 tass before it becomes “dormant” and stops producing Mana until all the tass is harvested. Atropa can add +4 to her Gnosis within the Train Car for determining spell control. She can leave the Train Car and retain those benefits on previously cast spells, but if she’s exceeded her Gnosis and adds any additional, controlled spells, the benefit goes away, and Atropa must Reach as if she’d cast each of those spells without the benefit. Finally, the Train Car gives Atropa a +4 Initiative bonus while inside. Any efforts by rivals to breach the Train Car suffer a -4 penalty and must also contend with traps that cause 4 lethal damage. The traps may be avoided with a Dexterity + Larceny roll with a -4 penalty. | ||
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| + | **• Trained Observer 1:** Any time Atropa makes a Perception roll, she benefits from the 9-again quality. | ||
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| + | **Wisdom:** 7 | ||
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| + | **Willpower: | ||
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| + | **Initiative Modifier:** +4 | ||
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| + | **Defense: | ||
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| + | **Armor:** 0 | ||
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| + | **Size:** 5 | ||
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| + | **Speed:** 9 | ||
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| + | **Health:** 8 | ||
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| + | **Gnosis:** 3 | ||
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| + | **Mana/per Turn:** 12/3 | ||
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| + | **Nimbus:** Smell of fresh-turned loam (Immediate), | ||
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| + | **Nimbus Tilt:** -1 Stamina, +1 Strength | ||
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| + | **Dedicated Magical Tool:** | ||
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| + | **Arcana:** Life 3, Prime 1, Spirit 2 | ||
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| + | **Arcana Attainments: | ||
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| + | **Counterspell** | ||
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| + | **• (Life, Prime, Spirit):** Atropa can attempt to disrupt a spell using the specified Arcanum that is about to be cast. Counterspell is a Clash of Wills, pitting the acting mage’s Gnosis + Arcanum against Atropa’s Gnosis + Arcanum. She can attempt to counter any spell that uses the Arcanum, even if it uses other Arcana as well, but always counters the highest Arcanum of a target spell. Countering the spell of a mage with a higher rating in the target Arcanum requires Atropa to spend a point of Mana. Counterspell requires an instant action. If Atropa is employing Active Mage Sight, she can attempt to counter a spell of the appropriate Arcanum in combat, regardless of her position in the Initiative order, provided she has not used her action yet. | ||
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| + | **Lesser Utility Attainments** | ||
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| + | **• Life 2 – Improved Pattern Restoration: | ||
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| + | **• Spirit 2 – Spirit Eyes:** Atropa detects spiritual Twilight phenomena with her Periphery and can automatically see spirits and projecting beings in Twilight with her Spirit Sight. If a spirit is using a power to hide, it provokes a Clash of Wills. With the expenditure of one point of Mana, Atropa can interact with spirits for a scene; she can speak with them, touch them, and even strike them. However, this renders her vulnerable to their attentions as well. | ||
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| + | **Mage Armor** | ||
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| + | Mage Armor requires a point of Mana to activate with a reflexive action, whereupon it remains active for the scene, even if Finn falls unconscious, | ||
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| + | **• Life Armor:** Atropa adds half her Life rating (round up) as both general armor and a bonus to Defense. She also uses the higher of her Wits and Dexterity as Defense, rather than the lower. | ||
| + | • Spirit Armor: Atropa downgrades lethal damage from kinetic attacks (bullets, claws, rocks, etc.) and the attacks of ephemeral entities to bashing. | ||
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| + | **Praxes:** | ||
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| + | **Rotes:** | ||
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| + | **Asset Skills:** Academics, Science | ||
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| + | **Rote Skills:** Crafts, Persuasion, Science | ||
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